![]() It can kite a sniper or airborne target while keeping itself moving rather than being a stationary turret, easy to be shot down. While the main role of this form is to find a spot to transform into Assault, the weapon itself deals a good amount of damage per shot, the damage is the same as Soldier: 76's Pulse Rifle, but with slightly lower range and fire rate, but smaller spread.The weapon fires hitscan bullets with high accuracy. The primary form of Bastion features a submachine-gun attached to its right arm as its weapon. Configuration: Recon: Bastion's primary form.As it will still receive normal damage while transforming, try not to use it as an instant defensive against heavy damage. Bastion has to finish the transformation to get this passive ability.Ironclad will take the lead in reducing all incoming damage before the armor reduces the remained outcome.It takes 20% reduction damage while in Assault and Artillery configuration. Bastion is also relatively slow, making it easy to be outflanked by enemies. Even though it has reasonable health, its large frame makes it an easy target. Faster heroes can easily get behind Bastion and kill it quickly with this weak point. Bastion's turret has some of the highest damage output in the game, being able to shred through shields and heroes alike, but it can't deal a critical shot. Its default form is a mobile bipedal form with a sub-machine gun, while the second is a less mobile turret form. The initial animation, where Bastion fires the shots upwards, is only a visual effect and does not produce projectiles that can be interacted with in any way.īastion is a hero with two main forms.The artillery shells are projectiles that can be blocked by barriers, destroyed by D.Va's Defense Matrix, Orisa's Javelin Spin and Sigma's Kinetic Grasp and deflected with Genji's Deflect on the way down.
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